Posted September 24, 2018 06:16:34Blender 3DS, the 3D modelling software and clothing creator from Vancouver, B.C., died Wednesday.
Blender is the first of its kind.
Its creator, a man in his sixties, died from complications from heart disease at his home in Surrey.
His wife, Margaret, says the company is still going strong and will continue to operate on its own.
“I feel like I’ve been able to live my life as a Blender creator, which is so incredibly fulfilling,” said Margaret, who did not want to give her full name.
“It’s been really hard for all of us to say goodbye.”
Blender, which launched in 1999, has a long history.
It was originally created as a platform for creating 3D models, but as it grew, it became an alternative to other 3D software.
It’s now used to make many of the clothing, shoes, and other 3d-printed items that are made in Canada.
Blenders work is very different from other 3-D modeling software.
In Blender, you create objects in the software, then edit the object.
Margaret says that’s not the case with 3D printing.
“You create objects and you edit them.
The software does the actual modeling,” she said.”
And then it creates your own custom meshes and textures for the object and then you can put that on your object, and then all you have to do is add your own details to the mesh and texture.”
She said Blender is much more than just modeling software, but it’s also an alternative for people who want to create a new kind of 3-d object.
“It’s a much more flexible platform,” she explained.
“We do have a number of other 3rd-party 3d printing services, but for our clients we are in the business of 3D modeling.”
The company says there’s more than 2 million Blender users around the world.
It has been helping people make 3D objects for years.
The company has been involved in 3-dimensional art for decades, but its success came when Blender was designed specifically for the art form.
“The technology has always been there,” said Blenders Chief Operating Officer Michael Pecoraro.
“Blender has always had a very simple, very simple design.”
The program has also helped the Blender community grow, Pecorsaro said.
“If you look at the community, there are a lot of individuals who are not necessarily into modeling and a lot more who are really into 3-DPing and art,” he said.
“It was kind of a natural progression.”
The software has also attracted more and more artists, who have used Blender to create new 3-DM products and apparel.
Pecorsero said Blending has also benefited from the rapid growth of the 3-DOF industry.
“A lot of the new products and art that people are doing with Blender are very similar to what we do, but there are some differences,” he explained.
The company also has partnerships with the Canadian Film and Television Institute, Canadian Geographic, and many local and international artists.
The Blender team will continue its work with the company and other partners, Pesoraro said, and will do what they can to help support its ongoing efforts.
“We know that this is a very important and important part of the Blending community, and we are very proud of what we’ve accomplished,” he added.